465
15
hallo
388
480
hallo
70
453
hallo
342
432
hallo
129
360
hallo
380
297
hallo
40
270
hallo
426
240
hallo
530
160
hallo
60
180
hallo
390
75
hallo
200
115
hallo
100
50
hallo
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Landscape Games - 2015
'Landscape Games’, an initiative by Hester Annema and Elisabeth Floris, aim to bring human and landscape transformations closer together by means of playing. This stimulates active involvement of humans in landscape interventions, such as in coastal management, nature management and urban development. Characteristic for ‘Landscape Games’ is that strength and energy of the playing human is used to transform the landscape into the desired direction. Playfully and with a lot of exciting pleasure are humans creating a new landscape. In this way, the landscape transformation becomes part of the daily lives of humans.

Landscape Games - workshops

In August 2015 the first experiments of ‘Landscape Games’ were performed. No designated plan but experiments in the light of ‘learning by doing’ with the aim to develop an applicable working method out of the still theoretical mentality. In cooperation with Bruno Doedens (SLeM) and Machiel Spaan (M3H architecten) and with the help of many students the first landscape games are being played in the field. These experiments tested how the human energy, in different Landscape Games, can be used and directed to move sand. There is also experimented with the balance between competition, tension, cooperation, surprise and beauty of the games. The results of the Landscape games are shown in the movies of the Landscape Games Mensduin, Duinslinger, Zandtrekken en Zandkoerier. The project Landscape Games is partly made possible by the Creative Industries Fund NL. 


The Landscape Games are a continuation of the theoretical results of the design research project of Hester Annema and Elisabeth Floris of the master Landscape Architecture at the University of Wageningen.

 

Go to video,  for the films of all the Landscape Games.